Engage an in-person, remote, or hybrid workforce to enhance productivity.
Our game experiences are web-based so they work with any video or chat platform.
Anonymous gameplay that leads to a more honest exchange of thoughts and ideas.
With no-risk options available, you can start having a meaningful impact on communication, productivity, and wellbeing today.Contact us
The activities provided by GoodGames were easily adapted to our audience and the user interface was easy to use. They were an absolute pleasure to work with and executed the activities seamlessly.
--Laura Twidle, Director of Catastrophic Loss Analysis, CatIQ
Creative. Anonymity allowed for a more honest conversation. I felt more engaged. Allowed for the exploration of more difficult concepts. Interactive.
--NASA, actual comments from participants
GoodGames perfectly understood our needs to create meaningful encounters in the virtual space and a deep personal and collective reflection on Responsible Leadership. Their infinite creativity, reactiveness and values, enabled a fantastic collaboration and delivery of new tools and services. We were able to create completely new experiential spaces and, in a short time, explore very complex topics with a diverse group of leaders from civil society, the private and public sector.
--Jessica Von Farkas, BMW Foundation
In the planning process of the Australia Awards Skilling for Your Future 2021 virtual conference, we were looking at ways to combat screen fatigue and keep the audience engaged. We asked GoodGames to come up with a solution. They more than delivered. GoodGames injected the energy and interactive focus that we were hoping for. The activities appealed to our international audience and the feedback was extremely positive. They took time to understand who our audience was and produced a suite of games that triggered great audience participation.
--Maree Philip, Earlybird Events
We are committed to anti-racism in life and in the workplace; therefore we wanted to organize a unique workshop on this sensitive topic. GoodGames changed the flow of the workshop for the better. During this pandemic, when virtual platforms are often the only communication tools, creativity has been very limited. But GoodGames really brought interactivity to the workshop and created a virtual platform for everyone to enjoy, learn and share. Overall, interaction was flawless.
--Yaprak Servi, World Bank Group